AI Insights · Timothy · October 2024
Top 5 3D Realistic Games Performance in Romania Q3 2024
Explore the performance of the top 5 3D realistic games on a unified platform in Romania during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the top 3D realistic games on a unified platform in Romania showcased varied performance metrics in terms of downloads, revenue, and weekly active users. This analysis is based on data provided by Sensor Tower.
Highway Overtake - Car Racing from HyperMonk Games saw a significant rise in downloads, starting from a modest 1 in late July and peaking at over 50K by the end of August. The game's weekly active users mirrored this trend, climbing from around 10.6K to over 111K by early September. Revenue for the game showed fluctuations, reaching a high of approximately $188 by mid-August before settling around $128 by the end of September.
Manage Supermarket Simulator experienced a declining trend in downloads throughout the quarter, starting at over 38K in July and dropping to just 840 by the end of September. Despite this, weekly active users remained relatively stable, beginning at around 81K and ending at approximately 54K. Revenue was highest at the start of the quarter at about $244, tapering off to zero by mid-August.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS maintained a strong presence with weekly active users consistently above 950K. Revenue showed a downward trend from about $66K in early July to $42.5K by the end of September. Downloads also followed a similar pattern, starting at over 26K and decreasing to around 14.2K, with a notable spike to 18.9K in late September.
Driving Real Race City 3D by Bacon Studio saw steady downloads, ranging from approximately 11.7K to 20.4K throughout the quarter. Weekly active users increased from around 91K to 148K by the end of September. Revenue remained minimal, peaking at just $20 in mid-September.
Lastly, My Supermarket Simulator 3D showed a positive trajectory in downloads, starting at 1K and reaching nearly 36.8K by the end of the quarter. Weekly active users increased significantly from 979 to over 81K. Revenue began at zero but gradually rose to around $950 in early September before slightly declining to $801 by the end of the month.
For more detailed insights into these apps and others, please visit Sensor Tower.